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MI431-Scott-Jaeden /
Spartan Swashbucklers Jaeden Scott
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Apr 01, 2024
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Apr 01, 2024
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Keith Lerner /
RunFromTornadoJam
Endless 2D runner
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Apr 17, 2024
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Apr 17, 2024
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MI431-s23-Ryan-Chang /
Project2ProceduralGeneration-Ryan-Chang
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May 15, 2023
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May 15, 2023
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Miller, Blake /
Procedural_Terrain
Procedurally generated terrain in Unity 3D
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Jul 30, 2020
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Jul 30, 2020
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Plumaj, Andrew /
Procedural Generation Tutorial-Andrew Plumaj
Procedural Forest Generation
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Aug 09, 2020
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Aug 09, 2020
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Keith Lerner /
OpenXR DarkRideDemo NewspaperDelivery
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Apr 08, 2024
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Apr 08, 2024
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MI431 s23 Elex McCoy /
NetworkingProject-ElexMcCoy
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Apr 02, 2023
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Apr 02, 2023
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Pryde, Shawn /
MI498-SP21-IronGalaxy
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Apr 07, 2021
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Apr 07, 2021
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mcken288 /
MI482 F24 Unity Starter
MIT License
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Sep 18, 2024
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Sep 18, 2024
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Chang, Ryan /
mi455-s23-SoloProject-Cinemachine
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Mar 29, 2023
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Mar 29, 2023
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startcat /
MI 455 Project 3
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Apr 23, 2024
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Apr 23, 2024
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startcat /
MI 455 Project 2
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Mar 25, 2024
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Mar 25, 2024
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Will F /
MI 431 - Spartan Swashbucklers
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Apr 20, 2024
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Apr 20, 2024
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0__GameProf-Public /
MI 431 - Spartan Swashbucklers
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Aug 31, 2024
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Aug 31, 2024
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Plumaj, Andrew /
MI 431-Shadergraph Grass-Andrew Plumaj
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Aug 03, 2020
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Aug 03, 2020
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MI431 /
MI431 S24 Tools Demos
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Feb 21, 2024
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Feb 21, 2024
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mi431-roth-cormac /
MI 431 Roth Cormac Project 2
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Mar 06, 2024
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Mar 06, 2024
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MI431-Livingston-Tyberius /
MI431 Livingston Tyberius Project 3
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Mar 29, 2024
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Mar 29, 2024
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Plumaj, Andrew /
MI 431 Game AI Pro- Camera System-Andrew Plumaj
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Aug 09, 2020
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Aug 09, 2020
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Andrew Tran MI 431 Spring 2024 /
MI 431 Andrew Tran UI Toolkit Project 3
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Mar 24, 2024
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Mar 24, 2024
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