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+namespace Prototools.UnityPackageExportAdvanced { + + public class UnityPackageExportAdvanced : EditorWindow { + static System.Text.StringBuilder sbPaths = new System.Text.StringBuilder(); + static List<string> paths; + bool advancedOptions = false; + bool exportTagsAndLayers = false, exportInputManager = false, exportProjSettings = false; + + //static GUIStyle gsBold = new GUIStyle(), gsNormal = new GUIStyle(); + //static GUIStyle gsBox = new GUIStyle(), gsButtons = new GUIStyle(); + + static string fileNameDefault = "[Your Name]"; + public string fileName; + + [MenuItem( "Window/UnityPackage Export Advanced", false, 992414 )] + public static void OpenWindow() { + string path; + paths = new List<string>(); + if ( Selection.assetGUIDs.Length == 0 ) { + ExportAssetsPopUp popUp = GetWindow( typeof( ExportAssetsPopUp ) ) as ExportAssetsPopUp; + popUp.text = $"You must select the assets that you want to export.\n\nIn the Project pane, under the Assets folder, select any folders (and assets) that you want to export."; + popUp.ShowPopup(); + return; + } + + foreach ( string guid in Selection.assetGUIDs ) { + path = AssetDatabase.GUIDToAssetPath( guid ); + paths.Add( path ); + string[] bits = path.Split( '/' ); + if ( UnityEngine.Windows.Directory.Exists( path ) ) { // This is a folder + sbPaths.AppendLine( $"{bits[bits.Length - 1]}/" ); + } else { // This is a file + sbPaths.AppendLine( $"{bits[bits.Length - 1]}" ); + } + } + + Debug.Log( $"Selected Asset Paths to Export:\n{sbPaths.ToString()}" ); + + // Set up GUIStyles and such + SetGUIStyles(); + + UnityPackageExportAdvanced window = GetWindow( typeof( UnityPackageExportAdvanced ) ) as UnityPackageExportAdvanced; + window.titleContent = new GUIContent( "Export UnityPackage" ); + window.fileName = fileNameDefault; + window.ShowUtility(); + } + + + void OnGUI() { + fileName = EditorGUILayout.TextField( "UnityPackage filename:", fileName ); + GUILayout.Space( 10 ); + + GUILayout.Label( "Exporting the following…", STYLES["Bold"] ); + GUILayout.Box( sbPaths.ToString(), STYLES["Box"] ); + GUILayout.Space( 10 ); + + + bool altHeld = ( Event.current.modifiers == EventModifiers.Alt ); + if ( advancedOptions || altHeld ) { + advancedOptions = EditorGUILayout.ToggleLeft( "Advanced options…", advancedOptions ); + if ( advancedOptions ) { + GUILayout.BeginVertical(); + GUILayout.Label( "Include the following…", STYLES["Bold"] ); + exportTagsAndLayers = EditorGUILayout.ToggleLeft( "Tags and Layers", exportTagsAndLayers ); + exportInputManager = EditorGUILayout.ToggleLeft( "Input Manager", exportInputManager ); + exportProjSettings = EditorGUILayout.ToggleLeft( "Project Settings", exportProjSettings ); + GUILayout.EndVertical(); + } + GUILayout.Space( 10 ); + } + + + GUILayout.BeginHorizontal( STYLES["Button"] ); + if ( GUILayout.Button( "Abort" ) ) { + Close(); + } + GUILayout.Space( 16 ); + if ( GUILayout.Button( "OK" ) ) { + if ( fileName == fileNameDefault ) { + ExportAssetsPopUp popUp = GetWindow( typeof( ExportAssetsPopUp ) ) as ExportAssetsPopUp; + popUp.text = $"You must select a filename other than\n\n\"{fileName}\""; + popUp.ShowPopup(); + } else { + Debug.Log( fileName ); + ExportPackage(); + } + } + GUILayout.EndHorizontal(); + + //this.Repaint(); + } + + void ExportPackage() { + if ( exportTagsAndLayers ) paths.Add( "ProjectSettings/TagManager.asset" ); + if ( exportInputManager ) paths.Add( "ProjectSettings/InputManager.asset" ); + if ( exportProjSettings ) paths.Add( "ProjectSettings/ProjectSettings.asset" ); + //string[] projectContent = new string[] { "Assets", "ProjectSettings/TagManager.asset", "ProjectSettings/InputManager.asset", "ProjectSettings/ProjectSettings.asset" }; + + string filePath = $"../{fileName}_{System.DateTime.Now.ToDateTimeStamp()}.unitypackage"; + AssetDatabase.ExportPackage( paths.ToArray(), filePath, ExportPackageOptions.Interactive | ExportPackageOptions.Recurse );// | ExportPackageOptions.IncludeDependencies ); + + Debug.Log( "UnityPackage exported to: " + filePath ); + + ExportAssetsPopUp popUp = GetWindow( typeof( ExportAssetsPopUp ) ) as ExportAssetsPopUp; + popUp.text = $"UnityPackage exported to:\n\t{filePath}\n\n(it's right next to your Project folder)"; + popUp.ShowPopup(); + Close(); + } + + //[MenuItem( "Tools/PhraseAccept2" )] + //public static void main() { + // EditorWindow window = GetWindow( typeof( ExportAssetsWindow ) ); + // window.Show(); + //} + + + static Dictionary<string, GUIStyle> STYLES = new Dictionary<string, GUIStyle>(); + static void SetGUIStyles() { + GUIStyle gs; + RectOffset roPadding = new RectOffset( 4, 4, 4, 4 ); + + // Normal + gs = new GUIStyle(); + gs.fontStyle = FontStyle.Normal; + gs.padding = roPadding; + AddStyle( "Normal", gs ); + + // Bold + gs = new GUIStyle(); + gs.fontStyle = FontStyle.Bold; + gs.padding = roPadding; + AddStyle( "Bold", gs ); + + // Box + gs = new GUIStyle(); + gs.normal.background = Texture2D.whiteTexture; + gs.padding = roPadding; + gs.margin = roPadding; + AddStyle( "Box", gs ); + + // Button + gs = new GUIStyle(); + gs.fontStyle = FontStyle.Bold; + gs.padding = new RectOffset( 16, 16, 4, 4 ); + AddStyle( "Button", gs ); + } + + static void AddStyle( string key, GUIStyle style ) { + if ( STYLES.ContainsKey( key ) ) { // If it exists already, update the style + STYLES[key] = style; + } else { // Otherwise, add the style + STYLES.Add( key, style ); + } + } + } + + + public class ExportAssetsPopUp : EditorWindow { + public string text; + int w = 400, h = 400; + + void Awake() { + maxSize = new Vector2( w, h ); + minSize = maxSize / 2; + //this.CenterOnMainWin(); + position = new Rect( ( Screen.currentResolution.width - ( w / 2 ) ) / 2, ( Screen.currentResolution.height - ( h / 2 ) ) / 2, w, h ); + //Rect mainWindowRect = EditorGUIUtility.GetMainWindowPosition(); + //Rect pos = position; + //pos.x -= pos.width / 2; + //pos.y -= pos.height / 2; + //position = pos; + } + + void OnGUI() { + GUIStyle style = new GUIStyle(); + style.fontStyle = FontStyle.Bold; + style.wordWrap = true; + style.alignment = TextAnchor.UpperCenter; + style.padding = new RectOffset( 4, 4, 4, 4 ); + GUIStyle gsButton = new GUIStyle( GUI.skin.button ); + //gsButton.alignment = TextAnchor.LowerCenter; + gsButton.margin = new RectOffset( w / 4, w / 4, 4, 4 ); + //gsButton.fixedWidth = w / 4; + + GUILayout.Space( 10 ); + GUILayout.Label( text, style ); + GUILayout.Space( 10 ); + if ( GUILayout.Button( "OK", gsButton ) ) this.Close(); + } + } + + + //public static class EditorWindowExtensions { + + // // From https://answers.unity.com/questions/960413/editor-window-how-to-center-a-window.html + // public static void CenterOnMainWin( this EditorWindow window ) { + // Rect main = EditorGUIUtility.GetMainWindowPosition(); + // Rect pos = window.position; + // float centerWidth = ( main.width - pos.width ) * 0.5f; + // float centerHeight = ( main.height - pos.height ) * 0.5f; + // pos.x = main.x + centerWidth; + // pos.y = main.y + centerHeight; + // window.position = pos; + // } + + // public static System.Type[] GetAllDerivedTypes( this System.AppDomain aAppDomain, System.Type aType ) { + // var result = new List<System.Type>(); + // var assemblies = aAppDomain.GetAssemblies(); + // foreach ( var assembly in assemblies ) { + // var types = assembly.GetTypes(); + // foreach ( var type in types ) { + // if ( type.IsSubclassOf( aType ) ) + // result.Add( type ); + // } + // } + // return result.ToArray(); + // } + + // public static Rect GetEditorMainWindowPos() { + // var containerWinType = System.AppDomain.CurrentDomain.GetAllDerivedTypes( typeof( ScriptableObject ) ).Where( t => t.Name == "ContainerWindow" ).FirstOrDefault(); + // if ( containerWinType == null ) + // throw new System.MissingMemberException( "Can't find internal type ContainerWindow. Maybe something has changed inside Unity" ); + // var showModeField = containerWinType.GetField( "m_ShowMode", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance ); + // var positionProperty = containerWinType.GetProperty( "position", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance ); + // if ( showModeField == null || positionProperty == null ) + // throw new System.MissingFieldException( "Can't find internal fields 'm_ShowMode' or 'position'. Maybe something has changed inside Unity" ); + // var windows = Resources.FindObjectsOfTypeAll( containerWinType ); + // foreach ( var win in windows ) { + // var showmode = (int) showModeField.GetValue( win ); + // if ( showmode == 4 ) // main window + // { + // var pos = (Rect) positionProperty.GetValue( win, null ); + // return pos; + // } + // } + // throw new System.NotSupportedException( "Can't find internal main window. Maybe something has changed inside Unity" ); + // } + + // //public static void CenterOn$$anonymous$$ainWin( this UnityEditor.EditorWindow aWin ) { + // // var main = EditorGUIUtility.Get$$anonymous$$ainWindowPosition(); + // // var pos = aWin.position; + // // float w = ( main.width - pos.width ) * 0.5f; + // // float h = ( main.height - pos.height ) * 0.5f; + // // pos.x = main.x + w; + // // pos.y = main.y + h; + // // aWin.position = pos; + // //} + //} + + public static class DateTimeExtension { + static public string ToTimeStamp( this System.DateTime time ) { + string str = $"{time.Hour:00}{time.Minute:00}"; + return str; + } + + static public string ToDateStamp( this System.DateTime time ) { + string str = $"{time.Year:0000}-{time.Month:00}-{time.Day:00}"; + return str; + } + + static public string ToDateTimeStamp( this System.DateTime time ) { + return $"{time.ToDateStamp()}_{time.ToTimeStamp()}"; + } + } +} +#endif \ No newline at end of file diff --git a/Assets/_Classic Game 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Kit/__Scripts/XnTools/Editor/XnUILayerToggleClass.cs @@ -0,0 +1,17 @@ +using UnityEngine; +using UnityEditor; + +namespace XnTools { + /// <summary> + /// Places a command in the Window menu to toggle the visibility of the UI layer in the SceneView. <para /> + /// This is a followup to: https://gamedev.stackexchange.com/a/200942/171479 + /// </summary> + static public class XnUILayerToggleClass { + [MenuItem("Window/UI Layer Toggle", false, 992414 )] + static void UILayerToggle() + { + Tools.visibleLayers ^= 1 << LayerMask.NameToLayer("UI"); + SceneView.RepaintAll(); + } + } +} diff --git a/Assets/_Classic Game Starter Kit/__Scripts/XnTools/Editor/XnUILayerToggleClass.cs.meta b/Assets/_Classic Game Starter Kit/__Scripts/XnTools/Editor/XnUILayerToggleClass.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..36482cf7ac9e06b94fe51e7a944248a2ad514284 --- /dev/null +++ b/Assets/_Classic Game Starter Kit/__Scripts/XnTools/Editor/XnUILayerToggleClass.cs.meta @@ -0,0 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"com.unity.ide.visualstudio": "2.0.18", "com.unity.ide.vscode": "1.2.5", - "com.unity.inputsystem": "1.4.4", + "com.unity.inputsystem": "1.5.1", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.4.8", "com.unity.ugui": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 564521e5ac493bb6806b8b07d7f69f80fe6d348a..f4a2af7b7adfb26f375627e85d868a7aad238059 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -20,7 +20,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "3.0.18", + "version": "3.0.21", "depth": 0, "source": "registry", "dependencies": { @@ -29,7 +29,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.17", + "version": "2.0.18", "depth": 0, "source": "registry", "dependencies": { @@ -45,7 +45,7 @@ "url": "https://packages.unity.com" }, "com.unity.inputsystem": { - "version": "1.4.4", + "version": "1.5.1", "depth": 0, "source": "registry", "dependencies": { diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index f707d7a83c7a2b93b52b4199b3ce832c9ef8ee8d..da76706d229f2922d771d5b852e7f4ae2d4e3bb6 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2020.3.43f1 -m_EditorVersionWithRevision: 2020.3.43f1 (75bff06b76bf) +m_EditorVersion: 2020.3.48f1 +m_EditorVersionWithRevision: 2020.3.48f1 (b805b124c6b7)