diff --git a/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs b/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs index 7ce2dc16d36d18180b2e0af219a8bf0bc9477425..38cad118cc359d4de4c70e6c7727c7131cf075fb 100644 --- a/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs +++ b/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs @@ -13,14 +13,8 @@ public struct TerrainGenJob : IJob private float[,] heights; private bool ready; - public List<float> crawlPositionsX; - public List<float> crawlPositionsY; - public TerrainGenJob(Vector2 initialCrawlPos, Vector2Int gridPos, List<Octave> octaves, int samples, TerrainData data) { - crawlPositionsX = new(); - crawlPositionsY = new(); - heights = null; ready = false; @@ -51,8 +45,6 @@ public struct TerrainGenJob : IJob { float2 crawlPos = new((x + InitialCrawlPosition.x * (Samples - 1)) * octave.frequency, (y + InitialCrawlPosition.y * (Samples - 1)) * octave.frequency); - crawlPositionsX.Add(crawlPos.x); - crawlPositionsY.Add(crawlPos.y); float addition; diff --git a/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs b/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs index 6b10a358e66061b714d8082650d486cfe8be3d69..9e0fbd542682eb8c4b3edf50ca8d3bc7e5f5d9f2 100644 --- a/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs +++ b/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs @@ -12,9 +12,6 @@ public class TerrainGenThread private float[,] heights; private bool ready; - public List<float> CrawlPositionsX = new(); - public List<float> CrawlPositionsY = new(); - public TerrainGenThread(Vector2 initialCrawlPos, Vector2Int gridPos, List<Octave> octaves, int samples, TerrainData data) { InitialCrawlPosition = initialCrawlPos; @@ -44,8 +41,6 @@ public class TerrainGenThread { float2 crawlPos = new((x + InitialCrawlPosition.x * (Samples - 1)) * octave.frequency, (y + InitialCrawlPosition.y * (Samples - 1)) * octave.frequency); - CrawlPositionsX.Add(crawlPos.x); - CrawlPositionsY.Add(crawlPos.y); float addition;