diff --git a/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs b/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs
index 7ce2dc16d36d18180b2e0af219a8bf0bc9477425..38cad118cc359d4de4c70e6c7727c7131cf075fb 100644
--- a/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs
+++ b/Assets/Scripts/TerrainGeneration/TerrainGenJob.cs
@@ -13,14 +13,8 @@ public struct TerrainGenJob : IJob
     private float[,] heights;
     private bool ready;
 
-    public List<float> crawlPositionsX;
-    public List<float> crawlPositionsY;
-
     public TerrainGenJob(Vector2 initialCrawlPos, Vector2Int gridPos, List<Octave> octaves, int samples, TerrainData data)
     {
-        crawlPositionsX = new();
-        crawlPositionsY = new();
-
         heights = null;
         ready = false;
 
@@ -51,8 +45,6 @@ public struct TerrainGenJob : IJob
                 {
                     float2 crawlPos = new((x + InitialCrawlPosition.x * (Samples - 1)) * octave.frequency,
                         (y + InitialCrawlPosition.y * (Samples - 1)) * octave.frequency);
-                    crawlPositionsX.Add(crawlPos.x);
-                    crawlPositionsY.Add(crawlPos.y);
                     
                     float addition;
 
diff --git a/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs b/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs
index 6b10a358e66061b714d8082650d486cfe8be3d69..9e0fbd542682eb8c4b3edf50ca8d3bc7e5f5d9f2 100644
--- a/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs
+++ b/Assets/Scripts/TerrainGeneration/TerrainGenThread.cs
@@ -12,9 +12,6 @@ public class TerrainGenThread
     private float[,] heights;
     private bool ready;
 
-    public List<float> CrawlPositionsX = new();
-    public List<float> CrawlPositionsY = new();
-
     public TerrainGenThread(Vector2 initialCrawlPos, Vector2Int gridPos, List<Octave> octaves, int samples, TerrainData data)
     {
         InitialCrawlPosition = initialCrawlPos;
@@ -44,8 +41,6 @@ public class TerrainGenThread
                 {
                     float2 crawlPos = new((x + InitialCrawlPosition.x * (Samples - 1)) * octave.frequency,
                         (y + InitialCrawlPosition.y * (Samples - 1)) * octave.frequency);
-                    CrawlPositionsX.Add(crawlPos.x);
-                    CrawlPositionsY.Add(crawlPos.y);
                     
                     float addition;