diff --git a/Assets/Scenes/BoundsTest.unity b/Assets/Scenes/BoundsTest.unity
new file mode 100644
index 0000000000000000000000000000000000000000..09c43451cce909bf2b380c93522a729050262d1d
--- /dev/null
+++ b/Assets/Scenes/BoundsTest.unity
@@ -0,0 +1,349 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_OcclusionBakeSettings:
+    smallestOccluder: 5
+    smallestHole: 0.25
+    backfaceThreshold: 100
+  m_SceneGUID: 00000000000000000000000000000000
+  m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 9
+  m_Fog: 0
+  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+  m_FogMode: 3
+  m_FogDensity: 0.01
+  m_LinearFogStart: 0
+  m_LinearFogEnd: 300
+  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+  m_AmbientIntensity: 1
+  m_AmbientMode: 0
+  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+  m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+  m_HaloStrength: 0.5
+  m_FlareStrength: 1
+  m_FlareFadeSpeed: 3
+  m_HaloTexture: {fileID: 0}
+  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+  m_DefaultReflectionMode: 0
+  m_DefaultReflectionResolution: 128
+  m_ReflectionBounces: 1
+  m_ReflectionIntensity: 1
+  m_CustomReflection: {fileID: 0}
+  m_Sun: {fileID: 0}
+  m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
+  m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 12
+  m_GIWorkflowMode: 1
+  m_GISettings:
+    serializedVersion: 2
+    m_BounceScale: 1
+    m_IndirectOutputScale: 1
+    m_AlbedoBoost: 1
+    m_EnvironmentLightingMode: 0
+    m_EnableBakedLightmaps: 1
+    m_EnableRealtimeLightmaps: 0
+  m_LightmapEditorSettings:
+    serializedVersion: 12
+    m_Resolution: 2
+    m_BakeResolution: 40
+    m_AtlasSize: 1024
+    m_AO: 0
+    m_AOMaxDistance: 1
+    m_CompAOExponent: 1
+    m_CompAOExponentDirect: 0
+    m_ExtractAmbientOcclusion: 0
+    m_Padding: 2
+    m_LightmapParameters: {fileID: 0}
+    m_LightmapsBakeMode: 1
+    m_TextureCompression: 1
+    m_FinalGather: 0
+    m_FinalGatherFiltering: 1
+    m_FinalGatherRayCount: 256
+    m_ReflectionCompression: 2
+    m_MixedBakeMode: 2
+    m_BakeBackend: 1
+    m_PVRSampling: 1
+    m_PVRDirectSampleCount: 32
+    m_PVRSampleCount: 512
+    m_PVRBounces: 2
+    m_PVREnvironmentSampleCount: 256
+    m_PVREnvironmentReferencePointCount: 2048
+    m_PVRFilteringMode: 1
+    m_PVRDenoiserTypeDirect: 1
+    m_PVRDenoiserTypeIndirect: 1
+    m_PVRDenoiserTypeAO: 1
+    m_PVRFilterTypeDirect: 0
+    m_PVRFilterTypeIndirect: 0
+    m_PVRFilterTypeAO: 0
+    m_PVREnvironmentMIS: 1
+    m_PVRCulling: 1
+    m_PVRFilteringGaussRadiusDirect: 1
+    m_PVRFilteringGaussRadiusIndirect: 5
+    m_PVRFilteringGaussRadiusAO: 2
+    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+    m_PVRFilteringAtrousPositionSigmaIndirect: 2
+    m_PVRFilteringAtrousPositionSigmaAO: 1
+    m_ExportTrainingData: 0
+    m_TrainingDataDestination: TrainingData
+    m_LightProbeSampleCountMultiplier: 4
+  m_LightingDataAsset: {fileID: 0}
+  m_LightingSettings: {fileID: 0}
+--- !u!196 &4
+NavMeshSettings:
+  serializedVersion: 2
+  m_ObjectHideFlags: 0
+  m_BuildSettings:
+    serializedVersion: 2
+    agentTypeID: 0
+    agentRadius: 0.5
+    agentHeight: 2
+    agentSlope: 45
+    agentClimb: 0.4
+    ledgeDropHeight: 0
+    maxJumpAcrossDistance: 0
+    minRegionArea: 2
+    manualCellSize: 0
+    cellSize: 0.16666667
+    manualTileSize: 0
+    tileSize: 256
+    accuratePlacement: 0
+    maxJobWorkers: 0
+    preserveTilesOutsideBounds: 0
+    debug:
+      m_Flags: 0
+  m_NavMeshData: {fileID: 0}
+--- !u!1 &1292982553
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1292982555}
+  - component: {fileID: 1292982554}
+  m_Layer: 0
+  m_Name: Directional Light
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!108 &1292982554
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1292982553}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 1
+  m_Shape: 0
+  m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+  m_Intensity: 1
+  m_Range: 10
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 4
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
+--- !u!4 &1292982555
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1292982553}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: 0, y: 3, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!1 &1648152836
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1648152837}
+  - component: {fileID: 1648152838}
+  m_Layer: 0
+  m_Name: BoundsTest
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1648152837
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1648152836}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1648152838
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1648152836}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: ce93f98b42905a2448dfbb11fe762869, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  testVar: 0
+  testInt: 0
+--- !u!1 &1760557348
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1760557351}
+  - component: {fileID: 1760557350}
+  - component: {fileID: 1760557349}
+  m_Layer: 0
+  m_Name: Main Camera
+  m_TagString: MainCamera
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!81 &1760557349
+AudioListener:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1760557348}
+  m_Enabled: 1
+--- !u!20 &1760557350
+Camera:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1760557348}
+  m_Enabled: 1
+  serializedVersion: 2
+  m_ClearFlags: 1
+  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+  m_projectionMatrixMode: 1
+  m_GateFitMode: 2
+  m_FOVAxisMode: 0
+  m_SensorSize: {x: 36, y: 24}
+  m_LensShift: {x: 0, y: 0}
+  m_FocalLength: 50
+  m_NormalizedViewPortRect:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 1
+    height: 1
+  near clip plane: 0.3
+  far clip plane: 1000
+  field of view: 60
+  orthographic: 0
+  orthographic size: 5
+  m_Depth: -1
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingPath: -1
+  m_TargetTexture: {fileID: 0}
+  m_TargetDisplay: 0
+  m_TargetEye: 3
+  m_HDR: 1
+  m_AllowMSAA: 1
+  m_AllowDynamicResolution: 0
+  m_ForceIntoRT: 0
+  m_OcclusionCulling: 1
+  m_StereoConvergence: 10
+  m_StereoSeparation: 0.022
+--- !u!4 &1760557351
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1760557348}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 1, z: -10}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/Scenes/BoundsTest.unity.meta b/Assets/Scenes/BoundsTest.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..c748b498bbf6b2e0af1cabffbe43abddd3516fdc
--- /dev/null
+++ b/Assets/Scenes/BoundsTest.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e1eed2ead1444224187aed6f60481892
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scenes/Chunk.unity b/Assets/Scenes/Chunk.unity
index a59d82fb327bbbe886726b8db46fd653b23d1c56..e40d98c3497f3b3059712a18fca5ec27454b4d16 100644
--- a/Assets/Scenes/Chunk.unity
+++ b/Assets/Scenes/Chunk.unity
@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 705507994}
-  m_IndirectSpecularColor: {r: 0.18029127, g: 0.22572401, b: 0.3069303, a: 1}
+  m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -511,7 +511,7 @@ MonoBehaviour:
   - amplitude: 0.02
     frequency: 0.1
     type: 1
-  mode: 1
+  mode: 0
   neighboringCount: 1
   initialCrawlPosition: {x: 0, y: 0}
   terrainHeight: 1800
diff --git a/Assets/Scripts/Helpers/ExtensionMethods.cs b/Assets/Scripts/Helpers/ExtensionMethods.cs
index d60909464bc1ce4fdae6aad776c38ebee8f02809..a8c974f048243f65ed310cf5043888fbb849146a 100644
--- a/Assets/Scripts/Helpers/ExtensionMethods.cs
+++ b/Assets/Scripts/Helpers/ExtensionMethods.cs
@@ -775,6 +775,31 @@ public static class ExtensionMethods
         );
     }
 
+    public static float Bound(this float value, float min, float max)
+    {
+        float diff = max - min;
+        while (value < min)
+            value += diff;
+        while (value > max)
+            value -= diff;
+        return value;
+    }
+
+    public static int BoundInt(this int value, int min, int max)
+    {
+        int diff = max - min + 1;
+        while (value < min)
+            value += diff;
+        while (value > max)
+            value -= diff;
+        return value;
+    }
+
+    public static Vector2Int Bound(this Vector2Int value, int min, int max)
+    {
+        return new(BoundInt(value.x, min, max), BoundInt(value.y, min, max));
+    }
+
     public static bool Contains<T>(this T[] array, T comparison)
     {
         if (array == null)
diff --git a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs
index bc3aaa5975ce6d8c6671d8c876424b5a2470c4b5..135da2fcc1133df7748a2d97158d488704a4433d 100644
--- a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs
+++ b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs
@@ -95,13 +95,13 @@ public abstract class TerrainChunker : MonoBehaviour
     {
         print($"Apply {gameObject.name} terrain.");
 
+        // Calculate position of game object
+        Vector2 flatPosition = (Vector2)gridPosition * terrainWidth;
+        Vector3 worldPosition = new(flatPosition.x, 0, flatPosition.y);
+
         // Set heights of terrain data.
         TerrainHeightApplier.singleton.ApplyHeights(transform, terrain, data,
-            heights);
-
-        // Set position of game object
-        Vector2 worldPosition = (Vector2)gridPosition * terrainWidth;
-        transform.position = new(worldPosition.x, 0, worldPosition.y);
+           worldPosition, heights);
     }
 
     private void Update()
diff --git a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs
index b73724430603015f97d38a30b12b21d408dc069c..a9fe649d481d8f03ecf85d2c1e4d9a6441a2f3f6 100644
--- a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs
+++ b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs
@@ -3,16 +3,18 @@ using UnityEngine;
 
 public class TerrainChunkerThreads : TerrainChunker
 {
-    private ShapeGeneratorThread shapeThread;
+    private ShapeGeneratorThread shapeGenerator;
+    //private ThreadStart shapeStart;
+    private Thread shapeThread;
     private CancellationTokenSource cts;
     protected override bool CheckIfFinished()
     {
-        return shapeThread.Finished;
+        return shapeThread == null || !shapeThread.IsAlive;
     }
 
     protected override bool CheckIfCancelled()
     {
-        return shapeThread.Cancelled;
+        return shapeGenerator.Cancelled;
     }
     
     protected override void CancelRunning()
@@ -24,13 +26,16 @@ public class TerrainChunkerThreads : TerrainChunker
     {
         cts = new();
 
-        shapeThread = new(crawlOffset, gridPosition, heightResolution,
+        shapeGenerator = new(crawlOffset, gridPosition, heightResolution,
             heightScale, master.octaves, cts.Token);
+        ThreadStart shapeStart = new(shapeGenerator.Generate);
+        shapeThread = new(shapeStart);
+        shapeThread.Start();
     }
 
     protected override float[,] RetrieveFromRunning()
     {
-        return shapeThread.Retrieve();
+        return shapeGenerator.Retrieve();
     }
 
     protected override void CleanUp()
diff --git a/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs b/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs
index 88a95d268d3beae45c3efa2287959df2d39e0fdb..355364ff0117304b5109b49c8ec73dcffdbd4746 100644
--- a/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs
+++ b/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs
@@ -81,6 +81,7 @@ public struct ShapeGeneratorThread
             {
                 for (int x = 0; x < samples; x++)
                 {
+                    //Debug.Log($"{x}, {y}");
                     if (Cancelled)
                     {
                         Debug.Log("Cancelled");
@@ -115,5 +116,7 @@ public struct ShapeGeneratorThread
                 }
             }
         }
+
+        Finished = true;
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs b/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs
index 3c3c217f2fee698fced9e2020d5120028871a1cf..a50d218abc04fd50a0875eb99bbe738fecb15956 100644
--- a/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs
+++ b/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs
@@ -14,14 +14,15 @@ public class TerrainHeightApplier : MonoBehaviour
     }
 
     public void ApplyHeights(Transform parent, Terrain terrain, TerrainData data,
-        float[,] heights)
+        Vector3 worldPosition, float[,] heights)
     {
         TerrainInformation height = new()
         {
             parent = parent,
             data = data,
             terrain = terrain,
-            heights = heights
+            heights = heights,
+            worldPosition = worldPosition
         };
 
         this.heights.Enqueue(height);
@@ -40,6 +41,7 @@ public class TerrainHeightApplier : MonoBehaviour
             }
             
             height.data.SetHeights(0, 0, height.heights);
+            height.parent.position = height.worldPosition;
         }
     }
 }
diff --git a/Assets/Scripts/TerrainGeneration/TerrainMaster.cs b/Assets/Scripts/TerrainGeneration/TerrainMaster.cs
index 83042a61d1dcc3878d03e0538571dbbb7f095858..2aeb04a6ff283f90da573d5f368ffc6fe100c70e 100644
--- a/Assets/Scripts/TerrainGeneration/TerrainMaster.cs
+++ b/Assets/Scripts/TerrainGeneration/TerrainMaster.cs
@@ -85,20 +85,46 @@ public class TerrainMaster : MonoBehaviour
         if (pGridPos != cGridPos)
         {
             print($"Player grid pos: {pGridPos}, player actual: {pPos}");
+            Vector2Int gridPosDiff = pGridPos - currentGridPosition;
             currentGridPosition = pGridPos;
 
             int n = neighboringCount;
 
-            for (int x = -n; x <= n; x++)
+            HashSet<Vector2Int> toUpdate = new();
+
+            if (gridPosDiff.x != 0)
             {
+                int xSign = (int)Mathf.Sign(gridPosDiff.x);
+                // Add top/bottom rows
                 for (int y = -n; y <= n; y++)
-                {
-                    Vector2Int keyPos = new Vector2Int(x, y);
-                    Vector2Int gridPos = keyPos + currentGridPosition;
+                    toUpdate.Add(new(n * xSign, y));
+            }
+            if (gridPosDiff.y != 0)
+            {
+                int ySign = (int)Mathf.Sign(gridPosDiff.y);
+                // Add top/bottom rows
+                for (int x = -n; x <= n; x++)
+                    toUpdate.Add(new(x, n * ySign));
+            }
 
-                    chunkers[keyPos].UpdateChunk(gridPos);
-                }
+            foreach (var localGridPos in toUpdate)
+            {
+                Vector2Int globalGridPos = localGridPos + currentGridPosition;
+                Vector2Int keyPos = globalGridPos.Bound(-n, n);
+
+                chunkers[keyPos].UpdateChunk(globalGridPos);
             }
+
+            //for (int x = -n; x <= n; x++)
+            //{
+            //    for (int y = -n; y <= n; y++)
+            //    {
+            //        Vector2Int keyPos = new(x, y);
+            //        Vector2Int gridPos = keyPos + currentGridPosition;
+
+            //        chunkers[keyPos].UpdateChunk(gridPos);
+            //    }
+            //}
         }
     }
     
diff --git a/Assets/Scripts/Testing.meta b/Assets/Scripts/Testing.meta
new file mode 100644
index 0000000000000000000000000000000000000000..d40528d5c813472ae8c6eca8f8fa8727438ec16c
--- /dev/null
+++ b/Assets/Scripts/Testing.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a3fe6816c53e56a49b4b0f7ce6c9977b
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Testing/BoundsTest.cs b/Assets/Scripts/Testing/BoundsTest.cs
new file mode 100644
index 0000000000000000000000000000000000000000..1ff35ac8dad2f57a24fd2fcb245364f30517c42e
--- /dev/null
+++ b/Assets/Scripts/Testing/BoundsTest.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoundsTest : MonoBehaviour
+{
+    [Range(-10, 10)]
+    public float testVar;
+
+    [Range(-10, 10)]
+    public int testInt;
+
+    private void Start()
+    {
+        InvokeRepeating(nameof(TestInt), 1, 0.2f);
+    }
+
+    private void TestInt()
+    {
+        testInt--;
+        testInt = testInt.BoundInt(-5, 5);
+    }
+
+    private void FixedUpdate()
+    {
+        testVar -= Time.deltaTime;
+        testVar = testVar.Bound(-5, 5);
+    }
+}
diff --git a/Assets/Scripts/Testing/BoundsTest.cs.meta b/Assets/Scripts/Testing/BoundsTest.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..e1e2fea03d0c5e0ba54b1d31c1f40226d47193b5
--- /dev/null
+++ b/Assets/Scripts/Testing/BoundsTest.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ce93f98b42905a2448dfbb11fe762869
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: