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m_IndirectSpecularColor: {r: 0.18029127, g: 0.22572401, b: 0.3069303, a: 1} + m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -511,7 +511,7 @@ MonoBehaviour: - amplitude: 0.02 frequency: 0.1 type: 1 - mode: 1 + mode: 0 neighboringCount: 1 initialCrawlPosition: {x: 0, y: 0} terrainHeight: 1800 diff --git a/Assets/Scripts/Helpers/ExtensionMethods.cs b/Assets/Scripts/Helpers/ExtensionMethods.cs index d60909464bc1ce4fdae6aad776c38ebee8f02809..a8c974f048243f65ed310cf5043888fbb849146a 100644 --- a/Assets/Scripts/Helpers/ExtensionMethods.cs +++ b/Assets/Scripts/Helpers/ExtensionMethods.cs @@ -775,6 +775,31 @@ public static class ExtensionMethods ); } + public static float Bound(this float value, float min, float max) + { + float diff = max - min; + while (value < min) + value += diff; + while (value > max) + value -= diff; + return value; + } + + public static int BoundInt(this int value, int min, int max) + { + int diff = max - min + 1; + while (value < min) + value += diff; + while (value > max) + value -= diff; + return value; + } + + public static Vector2Int Bound(this Vector2Int value, int min, int max) + { + return new(BoundInt(value.x, min, max), BoundInt(value.y, min, max)); + } + public static bool Contains<T>(this T[] array, T comparison) { if (array == null) diff --git a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs index bc3aaa5975ce6d8c6671d8c876424b5a2470c4b5..135da2fcc1133df7748a2d97158d488704a4433d 100644 --- a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs +++ b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunker.cs @@ -95,13 +95,13 @@ public abstract class TerrainChunker : MonoBehaviour { print($"Apply {gameObject.name} terrain."); + // Calculate position of game object + Vector2 flatPosition = (Vector2)gridPosition * terrainWidth; + Vector3 worldPosition = new(flatPosition.x, 0, flatPosition.y); + // Set heights of terrain data. TerrainHeightApplier.singleton.ApplyHeights(transform, terrain, data, - heights); - - // Set position of game object - Vector2 worldPosition = (Vector2)gridPosition * terrainWidth; - transform.position = new(worldPosition.x, 0, worldPosition.y); + worldPosition, heights); } private void Update() diff --git a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs index b73724430603015f97d38a30b12b21d408dc069c..a9fe649d481d8f03ecf85d2c1e4d9a6441a2f3f6 100644 --- a/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs +++ b/Assets/Scripts/TerrainGeneration/Chunker/TerrainChunkerThreads.cs @@ -3,16 +3,18 @@ using UnityEngine; public class TerrainChunkerThreads : TerrainChunker { - private ShapeGeneratorThread shapeThread; + private ShapeGeneratorThread shapeGenerator; + //private ThreadStart shapeStart; + private Thread shapeThread; private CancellationTokenSource cts; protected override bool CheckIfFinished() { - return shapeThread.Finished; + return shapeThread == null || !shapeThread.IsAlive; } protected override bool CheckIfCancelled() { - return shapeThread.Cancelled; + return shapeGenerator.Cancelled; } protected override void CancelRunning() @@ -24,13 +26,16 @@ public class TerrainChunkerThreads : TerrainChunker { cts = new(); - shapeThread = new(crawlOffset, gridPosition, heightResolution, + shapeGenerator = new(crawlOffset, gridPosition, heightResolution, heightScale, master.octaves, cts.Token); + ThreadStart shapeStart = new(shapeGenerator.Generate); + shapeThread = new(shapeStart); + shapeThread.Start(); } protected override float[,] RetrieveFromRunning() { - return shapeThread.Retrieve(); + return shapeGenerator.Retrieve(); } protected override void CleanUp() diff --git a/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs b/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs index 88a95d268d3beae45c3efa2287959df2d39e0fdb..355364ff0117304b5109b49c8ec73dcffdbd4746 100644 --- a/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs +++ b/Assets/Scripts/TerrainGeneration/TerrainGeneratorThreads/ShapeGeneratorThread.cs @@ -81,6 +81,7 @@ public struct ShapeGeneratorThread { for (int x = 0; x < samples; x++) { + //Debug.Log($"{x}, {y}"); if (Cancelled) { Debug.Log("Cancelled"); @@ -115,5 +116,7 @@ public struct ShapeGeneratorThread } } } + + Finished = true; } } \ No newline at end of file diff --git a/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs b/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs index 3c3c217f2fee698fced9e2020d5120028871a1cf..a50d218abc04fd50a0875eb99bbe738fecb15956 100644 --- a/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs +++ b/Assets/Scripts/TerrainGeneration/TerrainHeightApplier.cs @@ -14,14 +14,15 @@ public class TerrainHeightApplier : MonoBehaviour } public void ApplyHeights(Transform parent, Terrain terrain, TerrainData data, - float[,] heights) + Vector3 worldPosition, float[,] heights) { TerrainInformation height = new() { parent = parent, data = data, terrain = terrain, - heights = heights + heights = heights, + worldPosition = worldPosition }; this.heights.Enqueue(height); @@ -40,6 +41,7 @@ public class TerrainHeightApplier : MonoBehaviour } height.data.SetHeights(0, 0, height.heights); + height.parent.position = height.worldPosition; } } } diff --git a/Assets/Scripts/TerrainGeneration/TerrainMaster.cs b/Assets/Scripts/TerrainGeneration/TerrainMaster.cs index 83042a61d1dcc3878d03e0538571dbbb7f095858..2aeb04a6ff283f90da573d5f368ffc6fe100c70e 100644 --- a/Assets/Scripts/TerrainGeneration/TerrainMaster.cs +++ b/Assets/Scripts/TerrainGeneration/TerrainMaster.cs @@ -85,20 +85,46 @@ public class TerrainMaster : MonoBehaviour if (pGridPos != cGridPos) { print($"Player grid pos: {pGridPos}, player actual: {pPos}"); + Vector2Int gridPosDiff = pGridPos - currentGridPosition; currentGridPosition = pGridPos; int n = neighboringCount; - for (int x = -n; x <= n; x++) + HashSet<Vector2Int> toUpdate = new(); + + if (gridPosDiff.x != 0) { + int xSign = (int)Mathf.Sign(gridPosDiff.x); + // Add top/bottom rows for (int y = -n; y <= n; y++) - { - Vector2Int keyPos = new Vector2Int(x, y); - Vector2Int gridPos = keyPos + currentGridPosition; + toUpdate.Add(new(n * xSign, y)); + } + if (gridPosDiff.y != 0) + { + int ySign = (int)Mathf.Sign(gridPosDiff.y); + // Add top/bottom rows + for (int x = -n; x <= n; x++) + toUpdate.Add(new(x, n * ySign)); + } - chunkers[keyPos].UpdateChunk(gridPos); - } + foreach (var localGridPos in toUpdate) + { + Vector2Int globalGridPos = localGridPos + currentGridPosition; + Vector2Int keyPos = globalGridPos.Bound(-n, n); + + chunkers[keyPos].UpdateChunk(globalGridPos); } + + //for (int x = -n; x <= n; x++) + //{ + // for (int y = -n; y <= n; y++) + // { + // Vector2Int keyPos = new(x, y); + // Vector2Int gridPos = keyPos + currentGridPosition; + + // chunkers[keyPos].UpdateChunk(gridPos); + // } + //} } } diff --git a/Assets/Scripts/Testing.meta b/Assets/Scripts/Testing.meta new file mode 100644 index 0000000000000000000000000000000000000000..d40528d5c813472ae8c6eca8f8fa8727438ec16c --- /dev/null +++ b/Assets/Scripts/Testing.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a3fe6816c53e56a49b4b0f7ce6c9977b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Testing/BoundsTest.cs b/Assets/Scripts/Testing/BoundsTest.cs new file mode 100644 index 0000000000000000000000000000000000000000..1ff35ac8dad2f57a24fd2fcb245364f30517c42e --- /dev/null +++ b/Assets/Scripts/Testing/BoundsTest.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BoundsTest : MonoBehaviour +{ + [Range(-10, 10)] + public float testVar; + + [Range(-10, 10)] + public int testInt; + + private void Start() + { + InvokeRepeating(nameof(TestInt), 1, 0.2f); + } + + private void TestInt() + { + testInt--; + testInt = testInt.BoundInt(-5, 5); + } + + private void FixedUpdate() + { + testVar -= Time.deltaTime; + testVar = testVar.Bound(-5, 5); + } +} diff --git a/Assets/Scripts/Testing/BoundsTest.cs.meta b/Assets/Scripts/Testing/BoundsTest.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..e1e2fea03d0c5e0ba54b1d31c1f40226d47193b5 --- /dev/null +++ b/Assets/Scripts/Testing/BoundsTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce93f98b42905a2448dfbb11fe762869 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: