using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;

public class BiomeMaster : MonoBehaviour
{
    #region Variables
    public List<BiomeParameter> parameters;

    #region Debug
    [Header("Debug")]
    public int debugSize = 500;

    public float debugFrequency = 0.1f;
    #endregion
    #endregion

    #region Buttons
    [Button("Update Debug")]
    private void UpdateDebug()
    {
        for (int i = -debugSize; i < debugSize; i++)
        {
            for (int j = -debugSize; j < debugSize; j++)
            {
                float x = i * debugFrequency;
                float y = j * debugFrequency;
                float mu = 0;

                foreach (var param in parameters)
                {
                    param.DrawDebug(x + mu, y + mu);
                    mu += debugFrequency / 10;
                }
            }
        }
    }

    [Button("Reseed Octaves")]
    private void ReseedParameters()
    {
        foreach (var param in parameters)
        {
            param.ReseedOctaves();
        }
    }
    #endregion
}