using System.Collections; using UnityEngine; public class TerrainLooker : MonoBehaviour { [Header("User settings")] public float gridSize = 1000; [Header("Autogenerated values")] public Transform player; public TerrainGenerator terrainGenerator; private void Start() { GameObject po = GameObject.FindGameObjectWithTag("Player"); player = po.transform; gameObject.RequireComponentAuto(out terrainGenerator, "terrain generator"); } private void Update() { float hgs = gridSize / 2; Vector3 ppos = player.position; Vector2Int pGridPos = new(Mathf.RoundToInt(ppos.x / hgs), Mathf.RoundToInt(ppos.y / hgs)); Vector2Int cGridPos = terrainGenerator.currentGridPosition; if (pGridPos != cGridPos) { terrainGenerator.currentGridPosition = pGridPos; terrainGenerator.GenerateSurronding(terrainGenerator.crawlStartPosition + pGridPos); } } }