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targetRotation = -90f; // All Up + targetRotation = 270f; // All Up if (Input.GetAxis("Horizontal") > 0f) { targetRotation += 45f; } if (Input.GetAxis("Horizontal") < 0f) { targetRotation -= 45f; } } @@ -41,7 +46,7 @@ void Update() if (Input.GetAxis("Horizontal") < 0f) { targetRotation += 45f; } } else if (Input.GetAxis("Horizontal") < 0f) { targetRotation = 180f; } // Full Left - + if (targetRotation != lastRotation) //Fix so turn shortest direction, not always clockwise { @@ -58,6 +63,12 @@ void Update() currentRotation = Mathf.Lerp(lastRotation, targetRotation, currentTurnTime / turnTime); transform.rotation = Quaternion.Euler(0, currentRotation, 0); + if (myRoller && sprintTrails) + { + if (myRoller.sprinting) { sprintTrails.SetActive(true); } + else { sprintTrails.SetActive(false); } + } + } } } diff --git a/Assets/Scripts/Roll.cs b/Assets/Scripts/Roll.cs index 7660c3321fbd676445c2c0e1582acdc10a1fb19f..52bb69b814c3829ab7d3af022de847dcbe5c0fe9 100644 --- a/Assets/Scripts/Roll.cs +++ b/Assets/Scripts/Roll.cs @@ -24,7 +24,7 @@ public class Roll : MonoBehaviour public float sprintTimeTotal = 3f; [HideInInspector] public float sprintTimeCurrent; public float sprintRecovery = 1f; - 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