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{fileID: 689104400258981583} - {fileID: 763532945} - {fileID: 335410113} + - {fileID: 1809529767} + - {fileID: 5040726066816074872} + - {fileID: 2510730070770546001} + - {fileID: 7183143651183729180} + - {fileID: 2719740160583704535} diff --git a/Assets/Scripts/GM.cs b/Assets/Scripts/GM.cs index 0bc5060d3c314c5d6e7fb926382413a7ddf614dc..67ade82dbd3a31a59cdc970d7756df76b1d56b5e 100644 --- a/Assets/Scripts/GM.cs +++ b/Assets/Scripts/GM.cs @@ -96,7 +96,7 @@ public IEnumerator ComboSizeIncrease() var sizeIncrease = 1.23f; txtChildren[1].fontSize *= sizeIncrease; - yield return new WaitForSeconds(0.2f); + yield return new WaitForSeconds(0.33f); txtChildren[1].fontSize = comboFontStartSize; } @@ -117,7 +117,7 @@ public static IEnumerator AddScore(PointTracker source, float basePoints) while(points > 0) { currentComboPoints ++; points --; - yield return new WaitForSeconds(0.02f); + yield return new WaitForFixedUpdate(); } trackingObjects.Remove(source); @@ -131,7 +131,7 @@ public IEnumerator TallyScore() while(currentComboPoints > 0) { score ++; currentComboPoints --; - yield return new WaitForSeconds(0.02f); + yield return new WaitForFixedUpdate();; } } @@ -141,11 +141,11 @@ public static IEnumerator SlowMo() { Slowing = true; - var currentSlow = 0f; var inc = 0.02f; - while (currentSlow < SlowMoTime) + var currentSlow = 0f;; + while (currentSlow / 50f < SlowMoTime) { - currentSlow += inc; - yield return new WaitForSeconds(inc); + currentSlow ++; + yield return new WaitForFixedUpdate();; Time.timeScale = SlowingCurve.Evaluate(currentSlow / SlowMoTime); } diff --git a/Assets/Scripts/ObjectPoints.cs b/Assets/Scripts/ObjectPoints.cs index e7293f1c1ee1e7f5bc8708a53a3797332e304f3d..d8e803c1cc965af2cdbcab01173d8ec23854741c 100644 --- a/Assets/Scripts/ObjectPoints.cs +++ b/Assets/Scripts/ObjectPoints.cs @@ -65,7 +65,8 @@ void Update() if (currentPoints > maxPoints) { currentPoints = maxPoints; doneMoving = true; } } - if (dist > minDistance && currentTime > 0) { currentTime = 0; } + if (dist > minDistance && currentTime > 0 && !doneMoving) { currentTime = 0; } + } } diff --git a/Assets/Scripts/PointTracker.cs b/Assets/Scripts/PointTracker.cs index 67dfacb2db52f7544d98dc1894c72e066c04cda3..7480db1978a71a5bf5a20be12dcf198bda0ace36 100644 --- a/Assets/Scripts/PointTracker.cs +++ b/Assets/Scripts/PointTracker.cs @@ -48,15 +48,12 @@ void Update() transform.position = Camera.main.WorldToScreenPoint(tracking.transform.position); points = (int)tracking.currentPoints; - if (tracking.doneMoving) + if (!tracking.doneMoving) { - //if (!scored) { StartCoroutine(startScore()); } - } - else - { if (tracking.currentTime > 0) { if (blinkCo == null) { blinkCo = blinkText(); StartCoroutine(blinkCo); } } else if (blinkCo != null) { StopCoroutine(blinkCo); blinkCo = null; myTxt.color = startColor; } } + } myTxt.text = points + ""; diff --git a/Assets/Scripts/PowerUps/Glider.cs b/Assets/Scripts/PowerUps/Glider.cs new file mode 100644 index 0000000000000000000000000000000000000000..698fb1fa97cb13dd9cb84a465fc9a12236ec259b --- /dev/null +++ b/Assets/Scripts/PowerUps/Glider.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Glider : MonoBehaviour +{ + [Range(0f, 20f)] public float activeTime = 10f; + + [Range(0f, -20f)] public float glideFallSpeed = -1f; + private void OnTriggerEnter(Collider other) + { + if (other.gameObject.CompareTag("Player")) + { + StartCoroutine(GliderActive(other)); + gameObject.transform.position = new Vector3(0, -10000, 0); + + } + } + + public IEnumerator GliderActive(Collider collision) + { + var roller = collision.gameObject.GetComponent<Roll>(); + + roller.glideFallSpeed = glideFallSpeed; + roller.gliding = true; + + yield return new WaitForSeconds(activeTime); + + roller.gliding = false; + Destroy(gameObject); + } +} diff --git a/Assets/Scripts/PowerUps/Glider.cs.meta b/Assets/Scripts/PowerUps/Glider.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..247560aa8163a0f0a91da8adecc174397cec4a7a --- /dev/null +++ b/Assets/Scripts/PowerUps/Glider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e79583905492b334ca47e09b863e2824 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PowerUps/Speed.cs b/Assets/Scripts/PowerUps/Speed.cs new file mode 100644 index 0000000000000000000000000000000000000000..6490f34df095069c4505058a5532f8b495f92eff --- /dev/null +++ b/Assets/Scripts/PowerUps/Speed.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Speed : MonoBehaviour +{ + [Range(1f, 10f)] public float speedMultiplier = 1f; + + [Range(0f, 20f)] public float activeTime = 3f; + [Range(0f, 10f)] public float speedFallOffTime = 1f; + + public bool refillStamina = false; + public bool freezeStamina = false; + public bool respawn = false; + public float resawnTime = 10f; + + private void OnTriggerEnter(Collider other) + { + if (other.gameObject.CompareTag("Player")) + { + var roller = other.gameObject.GetComponent<Roll>(); + + roller.powerUpDecay = speedFallOffTime; + roller.powerUpDecayTime = speedFallOffTime; + roller.powerUpActiveTime = activeTime; + roller.powerUpSpeedMulti = speedMultiplier; + + if (refillStamina) { roller.sprintTimeCurrent = roller.sprintTimeTotal; } + if (freezeStamina) { StartCoroutine(LockStamina(roller)); } + else if (respawn) { StartCoroutine(RespawnTimer()); } + else { Destroy(gameObject); } + } + } + + public IEnumerator LockStamina(Roll roller) + { + roller.staminaLocked = true; + gameObject.transform.position = new Vector3(0, -10000, 0); + yield return new WaitForSeconds(activeTime); + roller.staminaLocked = false; + Destroy(gameObject); + } + + public IEnumerator RespawnTimer() + { + var startPos = transform.position; + gameObject.transform.position = new Vector3(0, -10000, 0); + yield return new WaitForSeconds(resawnTime); + gameObject.transform.position = startPos; + } +} diff --git a/Assets/Scripts/PowerUps/Speed.cs.meta b/Assets/Scripts/PowerUps/Speed.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..aa328187cc1f60c6fb8c79c7bd1aac33a214218d --- /dev/null +++ b/Assets/Scripts/PowerUps/Speed.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ecf2472dc6cc0e24e8bf9aa0dc6ca890 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Roll.cs b/Assets/Scripts/Roll.cs index e99be50d32ce7c8e807ec4615419bf62db64be98..c72f46e7d6d75931ba84d896ff99eae447509b0a 100644 --- a/Assets/Scripts/Roll.cs +++ b/Assets/Scripts/Roll.cs @@ -20,9 +20,15 @@ public class Roll : MonoBehaviour [Range(0f,1f)]public float sprintPercentMin = 0.1f; public float sprintTimeTotal = 3f; - private float sprintTimeCurrent; + [HideInInspector] public float sprintTimeCurrent; public float sprintRecovery = 1f; private bool sprinting = false; + [HideInInspector] public bool staminaLocked = false; + + [HideInInspector] public float powerUpSpeedMulti = 1f; + [HideInInspector] public float powerUpDecay = 1f; + [HideInInspector] public float powerUpDecayTime = 1f; + [HideInInspector] public float powerUpActiveTime = 1f; public float boostDecayTime = 1f; [HideInInspector]public float boostDecay; @@ -34,6 +40,8 @@ public class Roll : MonoBehaviour [HideInInspector] public Rigidbody myBod; private bool grounded; + [HideInInspector] public bool gliding = false; + [HideInInspector] public float glideFallSpeed; public GameObject slamEffect; public float slamDownSpeed = 100f; @@ -91,7 +99,6 @@ public Vector3 MoveInput() public void Movement() { - var bonusSpeed = 1f; if (Input.GetButton("Speed")) { @@ -100,7 +107,11 @@ public void Movement() } else { sprintDecay -= Time.deltaTime; } - if (MoveInput() == Vector3.zero) { if(grounded) {speedDecay -= Time.deltaTime; } } + //Debug.Log(Mathf.Lerp(1f, powerUpSpeedMulti, powerUpDecay / powerUpDecayTime)); + bonusSpeed *= Mathf.Lerp(1f, powerUpSpeedMulti, powerUpDecay / powerUpDecayTime); + + if (MoveInput() == Vector3.zero) + { if(grounded) { speedDecay -= Time.deltaTime; } } else { speedDecay = speedDecayTime; @@ -109,19 +120,29 @@ public void Movement() boostDecay -= Time.deltaTime; - var baseAir = 0f; if (!grounded) { baseAir = maxSpeed; } - var baseSpeed = Mathf.Lerp(baseAir, maxSpeed, speedDecay / speedDecayTime); + //var baseAir = 0f; if (!grounded) { baseAir = maxSpeed; } + var baseSpeed = Mathf.Lerp(0f, maxSpeed, speedDecay / speedDecayTime); + var sprintMax = Mathf.Lerp(baseSpeed, baseSpeed + maxSprintBonus, sprintDecay / sprintDecayTime); + + sprintMax *= Mathf.Lerp(1f, powerUpSpeedMulti, powerUpDecay / powerUpDecayTime); + if (powerUpActiveTime > 0f) { powerUpActiveTime -= Time.deltaTime; } + else if ( powerUpDecay > 0f) { powerUpDecay -= Time.deltaTime; } + var currentMaxSpeed = Mathf.Lerp(sprintMax, sprintMax + boostBonus, boostDecay / boostDecayTime); + var saveY = myBod.velocity.y; myBod.velocity = Vector3.ClampMagnitude(myBod.velocity, currentMaxSpeed); + + if (gliding && saveY < 0) { saveY = Mathf.Clamp(saveY, glideFallSpeed, 0f); } + myBod.velocity = new Vector3(myBod.velocity.x, saveY, myBod.velocity.z); } public void Jump() { if (grounded) { - speedDecay = speedDecayTime; + //speedDecay = speedDecayTime; myBod.AddForce(new Vector3(0, JumpForce, 0)); } } @@ -158,9 +179,13 @@ public void SprintStamina() if (GM.sprintPercent <= 0 && sprinting) { sprinting = false; } - if (sprinting) { sprintTimeCurrent -= Time.deltaTime; } - else { sprintTimeCurrent += sprintRecovery * Time.deltaTime; } - sprintTimeCurrent = Mathf.Clamp(sprintTimeCurrent, 0, sprintTimeTotal); + if (!staminaLocked) + { + if (sprinting) { sprintTimeCurrent -= Time.deltaTime; } + else { sprintTimeCurrent += sprintRecovery * Time.deltaTime; } + sprintTimeCurrent = Mathf.Clamp(sprintTimeCurrent, 0, sprintTimeTotal); + } + } }