From b7092d32df90d40ecb53dccc5d6f94be2e423d8f Mon Sep 17 00:00:00 2001 From: Henry <henrytshotwell@gmail.com> Date: Wed, 20 Mar 2024 18:11:34 -0400 Subject: [PATCH] Extinguishing bugs --- Assets/Scenes/TestMovement.unity | 2 +- Assets/Scripts/Objects/Extinguisher.cs | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/TestMovement.unity b/Assets/Scenes/TestMovement.unity index 5f2e147..ccc2209 100644 --- a/Assets/Scenes/TestMovement.unity +++ b/Assets/Scenes/TestMovement.unity @@ -3259,7 +3259,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 5943070958037994730, guid: d6f71a072d0de754da29b25411179453, type: 3} propertyPath: activeSpeed - value: 9999 + value: 10 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] diff --git a/Assets/Scripts/Objects/Extinguisher.cs b/Assets/Scripts/Objects/Extinguisher.cs index 59bccbb..100249b 100644 --- a/Assets/Scripts/Objects/Extinguisher.cs +++ b/Assets/Scripts/Objects/Extinguisher.cs @@ -35,8 +35,7 @@ void Update() if (lifetime > 0f) { lifetime -= Time.deltaTime; - myBod.velocity = transform.forward * currentRandomTime; - Debug.Log(myBod.velocity); + myBod.velocity = transform.forward * activeSpeed; if (lifetime <= 0f) { myBod.useGravity = true; -- GitLab