diff --git a/Assets/Prefabs/AI/NPC 1.prefab b/Assets/Prefabs/AI/NPC 1.prefab
index 996ba3fb19c9c10dc9a945315233458f2908bee7..f5eb15da7b557e2cf360440de8ca1dac583fd7ca 100644
--- a/Assets/Prefabs/AI/NPC 1.prefab	
+++ b/Assets/Prefabs/AI/NPC 1.prefab	
@@ -17,7 +17,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &712423834733934715
 Transform:
   m_ObjectHideFlags: 0
@@ -29,7 +29,7 @@ Transform:
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0.979, y: -0.031, z: 0.046}
   m_LocalScale: {x: 0.14285713, y: 0.22142856, z: 0.14285713}
-  m_ConstrainProportionsScale: 0
+  m_ConstrainProportionsScale: 1
   m_Children: []
   m_Father: {fileID: 2995449609234728289}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -69,6 +69,7 @@ MonoBehaviour:
   pushForce: 10
   maxPushSpeed: 50
   hitPlayerOnly: 0
+  alwaysForward: 1
 --- !u!1 &3348912526455645254
 GameObject:
   m_ObjectHideFlags: 0
@@ -86,7 +87,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &8782229919021776781
 Transform:
   m_ObjectHideFlags: 0
@@ -138,6 +139,7 @@ MonoBehaviour:
   pushForce: 10
   maxPushSpeed: 50
   hitPlayerOnly: 0
+  alwaysForward: 1
 --- !u!1 &5658441142458656065
 GameObject:
   m_ObjectHideFlags: 0
@@ -156,6 +158,7 @@ GameObject:
   - component: {fileID: 243170557641564750}
   - component: {fileID: 7965035332020113104}
   - component: {fileID: -7990753800821053889}
+  - component: {fileID: 7880103912608975021}
   m_Layer: 7
   m_Name: NPC 1
   m_TagString: Enemy
@@ -246,7 +249,7 @@ CapsuleCollider:
     serializedVersion: 2
     m_Bits: 0
   m_LayerOverridePriority: 0
-  m_IsTrigger: 0
+  m_IsTrigger: 1
   m_ProvidesContacts: 0
   m_Enabled: 1
   serializedVersion: 2
@@ -378,6 +381,22 @@ Animator:
   m_AllowConstantClipSamplingOptimization: 1
   m_KeepAnimatorStateOnDisable: 0
   m_WriteDefaultValuesOnDisable: 0
+--- !u!114 &7880103912608975021
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5658441142458656065}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 7e5ffcbc7c8737a4cac9b74fc5b99d21, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  pushForce: 420
+  maxPushSpeed: 666
+  hitPlayerOnly: 1
+  alwaysForward: 0
 --- !u!1001 &1441980424123720664
 PrefabInstance:
   m_ObjectHideFlags: 0
diff --git a/Assets/Prefabs/AI/NPC 2.prefab b/Assets/Prefabs/AI/NPC 2.prefab
index 16f9209bf94840662f0b874d5c66e8174fffd71a..e40a1da40cce0c1804012a673772e19b235a71d0 100644
--- a/Assets/Prefabs/AI/NPC 2.prefab	
+++ b/Assets/Prefabs/AI/NPC 2.prefab	
@@ -16,6 +16,7 @@ GameObject:
   - component: {fileID: 2049893970982147999}
   - component: {fileID: 9182111825969937333}
   - component: {fileID: 243170557641564750}
+  - component: {fileID: 2478272072351461182}
   m_Layer: 7
   m_Name: NPC 2
   m_TagString: Enemy
@@ -104,7 +105,7 @@ CapsuleCollider:
     serializedVersion: 2
     m_Bits: 0
   m_LayerOverridePriority: 0
-  m_IsTrigger: 0
+  m_IsTrigger: 1
   m_ProvidesContacts: 0
   m_Enabled: 1
   serializedVersion: 2
@@ -200,6 +201,22 @@ MonoBehaviour:
   waypoints: []
   wp: 1
   agent: {fileID: 5608018017884145433}
+--- !u!114 &2478272072351461182
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5658441142458656065}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 7e5ffcbc7c8737a4cac9b74fc5b99d21, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  pushForce: 420
+  maxPushSpeed: 666
+  hitPlayerOnly: 1
+  alwaysForward: 0
 --- !u!1001 &2523971600483105361
 PrefabInstance:
   m_ObjectHideFlags: 0
diff --git a/Assets/Prefabs/AI/NPC 3.prefab b/Assets/Prefabs/AI/NPC 3.prefab
index de3353fd7eed522d41177b13a1a8d3f608ddbf25..c9f17ee76b4cfc45876fbefa4e5c838fe0b2da99 100644
--- a/Assets/Prefabs/AI/NPC 3.prefab	
+++ b/Assets/Prefabs/AI/NPC 3.prefab	
@@ -16,6 +16,7 @@ GameObject:
   - component: {fileID: 2049893970982147999}
   - component: {fileID: 9182111825969937333}
   - component: {fileID: 243170557641564750}
+  - component: {fileID: 1665830565768452642}
   m_Layer: 7
   m_Name: NPC 3
   m_TagString: Enemy
@@ -104,7 +105,7 @@ CapsuleCollider:
     serializedVersion: 2
     m_Bits: 0
   m_LayerOverridePriority: 0
-  m_IsTrigger: 0
+  m_IsTrigger: 1
   m_ProvidesContacts: 0
   m_Enabled: 1
   serializedVersion: 2
@@ -200,6 +201,22 @@ MonoBehaviour:
   waypoints: []
   wp: 1
   agent: {fileID: 5608018017884145433}
+--- !u!114 &1665830565768452642
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5658441142458656065}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 7e5ffcbc7c8737a4cac9b74fc5b99d21, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  pushForce: 420
+  maxPushSpeed: 666
+  hitPlayerOnly: 1
+  alwaysForward: 0
 --- !u!1001 &2966689206945586981
 PrefabInstance:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/ForwardForce.cs b/Assets/Scripts/ForwardForce.cs
index 51a00f0b3155d847bfc19edb5b7e1c867b258ed0..1400420657d5b2e0a59e0b5726980bc7f1699e1f 100644
--- a/Assets/Scripts/ForwardForce.cs
+++ b/Assets/Scripts/ForwardForce.cs
@@ -10,6 +10,8 @@ public class ForwardForce : MonoBehaviour
 
     public bool hitPlayerOnly = false;
 
+    public bool alwaysForward = true;
+
     // Start is called before the first frame update
     void Start()
     {
@@ -34,7 +36,10 @@ void OnTriggerStay(Collider col)
 
             if (canLaunch)
             {
-                bod.AddForce(pushForce * transform.forward);
+                var dir = transform.forward;
+                if (!alwaysForward) { dir = -(transform.position - col.transform.position).normalized; dir.y *= -1; }
+
+                bod.AddForce(pushForce * dir);
 
                 var roller = col.GetComponent<Roll>();
                 if (roller)