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keylangs /
Zombie Defense Project
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Jan 13, 2024
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Jan 13, 2024
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Keith Lerner /
Wristwatch UI
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Sep 25, 2024
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Sep 25, 2024
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mi431-wilson-william /
Will Wilson Unity Tools Project
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Mar 27, 2024
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Mar 27, 2024
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mi431-wilson-william /
Will Wilson Procedural Generation Project 2
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Mar 06, 2024
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Mar 06, 2024
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frausnic1 /
VR Sandbox
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Jan 04, 2024
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Jan 04, 2024
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MI431 s23 Elex McCoy /
VisualProject ElexMcCoy
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Apr 04, 2023
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Apr 04, 2023
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Matsoukis, Christian /
StudentPayrollRevived
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Jun 07, 2019
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Jun 07, 2019
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Declan Smith /
Spartasoft Studio QA Team
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Nov 21, 2023
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Nov 21, 2023
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MI431-Scott-Jaeden /
Spartan Swashbucklers Jaeden Scott
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Apr 01, 2024
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Apr 01, 2024
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Keith Lerner /
RunFromTornadoJam
Endless 2D runner
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Apr 17, 2024
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Apr 17, 2024
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ruffquin /
Prospector Part 1 WORKING
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Oct 17, 2024
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Oct 17, 2024
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MI431-s23-Ryan-Chang /
Project2ProceduralGeneration-Ryan-Chang
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May 15, 2023
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May 15, 2023
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MI431-s23-Ryan-Chang /
Project2ProceduralGenerationRooms-Ryan-Chang
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May 21, 2024
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May 21, 2024
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whitedr1 /
ProgrammingOdyssey
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Mar 23, 2023
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Mar 23, 2023
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Bond, Jeremy /
Prod 222 Observer and Command Pattern Demo
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Jul 26, 2023
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Jul 26, 2023
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Miller, Blake /
Procedural_Terrain
Procedurally generated terrain in Unity 3D
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Jul 30, 2020
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Jul 30, 2020
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MI431 s23 Elex McCoy /
ProceduralProject ElexMcCoy
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Mar 15, 2023
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Mar 15, 2023
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Plumaj, Andrew /
Procedural Generation Tutorial-Andrew Plumaj
Procedural Forest Generation
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Aug 09, 2020
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Aug 09, 2020
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Keith Lerner /
OpenXR Unity Template 2022.3.15
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Feb 05, 2024
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Feb 05, 2024
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Keith Lerner /
OpenXR DarkRideDemo NewspaperDelivery
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Apr 08, 2024
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Apr 08, 2024
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