Begin refactoring code to facilate other charge methods (EEM, ACKS2, etc.).
Showing
- environ/param.gpu.water 10 additions, 9 deletionsenviron/param.gpu.water
- sPuReMD/src/QEq.c 35 additions, 35 deletionssPuReMD/src/QEq.c
- sPuReMD/src/allocate.c 2 additions, 0 deletionssPuReMD/src/allocate.c
- sPuReMD/src/control.c 36 additions, 30 deletionssPuReMD/src/control.c
- sPuReMD/src/forces.c 170 additions, 40 deletionssPuReMD/src/forces.c
- sPuReMD/src/lin_alg.c 13 additions, 13 deletionssPuReMD/src/lin_alg.c
- sPuReMD/src/mytypes.h 16 additions, 10 deletionssPuReMD/src/mytypes.h
- sPuReMD/src/traj.c 1 addition, 1 deletionsPuReMD/src/traj.c
Loading
Please register or sign in to comment