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using UnityEngine;
using UnityEditor;
namespace XnTools {
/// <summary>
/// Places a command in the Window menu to toggle the visibility of the UI layer in the SceneView. <para />
/// This is a followup to: https://gamedev.stackexchange.com/a/200942/171479
/// </summary>
static public class XnUILayerToggleClass {
[MenuItem("Window/UI Layer Toggle", false, 992414 )]
static void UILayerToggle()
{
Tools.visibleLayers ^= 1 << LayerMask.NameToLayer("UI");
SceneView.RepaintAll();
}
}
}