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Created with Raphaël 2.2.013Mar1128Feb2327Mar15131020Feb618Jan17Added a simple Goomba.mainmainDemoed importing AirMan level from Mega Man 2: https://vimeo.com/922172067/f65cab3dc1?share=copyI believe that I have fixed the issue with the Player not grounding in Editor until it has been selected in the Hierarchy. This was due to the code for setting the grounding raycast values being in the CharacterMovement editor OnSceneGUI() script.Made ScriptableObject for Character Controller expandable (via Naughty Attributes plugin).Updated to Unity 2020.3.48.Fixed a small merge issue.Merge branch 'main' of https://gitlab.msu.edu/gameprof-public/mi231-classic-game-project-starter-kitUpdate Stairs.csImplemented Stairs.cs and StairMaster.cs. Also added Stairs and Player prefabs.Create UnityWindowLayoutFile_NES.wltv23.1.1 Made Character Ground settings in CharacterSettings_SO work properly.Fixed jump and movement. However, velocity.x still zeroes on landing for some reason. Moving to PC because I don't have my mac charger with me.Added Grid-Aligned BoxTrigger2D prefab. CONTROLS AREN'T LINKED TO CHARACTER!!!Got the predictive line working and have integrated all GMTK jump values into better jump settings, however, characterJump still needs to be rewritten.Implemented jump from GDC talk Building a Better Jump ( https://www.youtube.com/watch?v=hG9SzQxaCm8&t=784s ) along with drawing the curve of the jump and many EditorGUI elements.Fixed a couple messages. Ready for class.Imported the Classic Level Import stuff and Input System.Imported 2D Sprite and 2D Tilemap PackagesCreate ReadMe_Template.txtUpdated to Unity version 2020.3.43 and added UnityWindowLayoutFile.wlt to Project folder.Initial commit
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