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TerrainGenerator.cs 302 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public struct Octave
{
    float perlinScale;
    float perlinHeight;
}

public class TerrainGenerator : MonoBehaviour
{
    public Terrain terrain;



    private void Start()
    {
        
    }
}