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MI431-s23-Ryan-Chang
Project2ProceduralGeneration-Ryan-Chang
Commits
3eb968f7
Commit
3eb968f7
authored
2 years ago
by
Chang, Ryan
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Assets/Scripts/TerrainGeneration/TerrainGenerator.cs
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Assets/Scripts/TerrainGeneration/TerrainGenerator.cs
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3eb968f7
...
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@@ -117,6 +117,7 @@ public class TerrainGenerator : MonoBehaviour
foreach
(
var
thread
in
generationThreads
)
{
// Wait for all threads to finish.
if
(
thread
!=
null
&&
thread
.
IsAlive
)
{
busy
=
true
;
...
...
@@ -130,6 +131,10 @@ public class TerrainGenerator : MonoBehaviour
{
if
(
genThread
!=
null
)
{
// Apply generated terrain, one at a time.
// This ensures that we don't cause a lag
// spike by applying 9 terrains at the same
// time.
ApplyGeneratedTerrain
(
genThread
);
yield
return
new
WaitForEndOfFrame
();
}
...
...
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