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caterpilllar authoredcaterpilllar authored
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Waypoint.cs 679 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Waypoint : MonoBehaviour
{
public bool occupied;
private void OnTriggerEnter(Collider col)
{
if (col.gameObject.CompareTag("Enemy"))
{
occupied = true;
Debug.Log("OCCUPIED TRUE");
}
}
private void OnTriggerExit(Collider col)
{
if (col.gameObject.CompareTag("Enemy"))
{
Invoke("SetOccupiedFalse", 1);
Debug.Log("OCCUPIED FALSE");
}
}
private void SetOccupiedFalse()
{
occupied = false;
Debug.Log("OCCUPIED SET FALSE");
}
}