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Commit 3449e4aa authored by Chang, Ryan's avatar Chang, Ryan
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Removed unused vars

parent b7d9359f
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......@@ -13,14 +13,8 @@ public struct TerrainGenJob : IJob
private float[,] heights;
private bool ready;
public List<float> crawlPositionsX;
public List<float> crawlPositionsY;
public TerrainGenJob(Vector2 initialCrawlPos, Vector2Int gridPos, List<Octave> octaves, int samples, TerrainData data)
{
crawlPositionsX = new();
crawlPositionsY = new();
heights = null;
ready = false;
......@@ -51,8 +45,6 @@ public struct TerrainGenJob : IJob
{
float2 crawlPos = new((x + InitialCrawlPosition.x * (Samples - 1)) * octave.frequency,
(y + InitialCrawlPosition.y * (Samples - 1)) * octave.frequency);
crawlPositionsX.Add(crawlPos.x);
crawlPositionsY.Add(crawlPos.y);
float addition;
......
......@@ -12,9 +12,6 @@ public class TerrainGenThread
private float[,] heights;
private bool ready;
public List<float> CrawlPositionsX = new();
public List<float> CrawlPositionsY = new();
public TerrainGenThread(Vector2 initialCrawlPos, Vector2Int gridPos, List<Octave> octaves, int samples, TerrainData data)
{
InitialCrawlPosition = initialCrawlPos;
......@@ -44,8 +41,6 @@ public class TerrainGenThread
{
float2 crawlPos = new((x + InitialCrawlPosition.x * (Samples - 1)) * octave.frequency,
(y + InitialCrawlPosition.y * (Samples - 1)) * octave.frequency);
CrawlPositionsX.Add(crawlPos.x);
CrawlPositionsY.Add(crawlPos.y);
float addition;
......
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